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In article <401c0f53$1@news.povray.org>,
"Dan P" <dan### [at] yahoo com> wrote:
> Okay, I'm admittedly at fault here because I used an antiquated phrase to
> start that footnote and I can see where some people might not understand
> what "Don't give me not guff" might mean.
Oh, I understood that perfectly. However, you're making what IMO is such
a bad decision that I felt I had to warn you anyway...if someone points
a gun at their foot, I'm going to tell them point it elsewhere, whether
or not they say they know what they're doing.
> DirectX is the future, not OpenGL, based on two things: 1. Microsoft is
> realizing that their gaming business very important and they tend to do well
> on things they find important (think IDEs), and 2. I have been in SGI and I
> have reason not to have confidence in that company based on personal,
> anecdotal experience.
DirectX is certainly not the future. Gaming is unimportant overall, and
has very unusual needs that aren't helpful to most 3D applications. It's
you're decision, but must warn you that I see it as an extremely bad
one. At least make sure you abstract the code so you can easily drop in
an OpenGL replacement...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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